The first project that I had where I was not a lead mechanics designer. Karl was a constant contributor and had a game he was working on and I wanted to help him launch and publish. Scavengers is a light-hearted, beer-and-pretzles style game where you are a faction of scavengers trying to make a living in the midst of a massive intergalactic war. Each ship is its own mini-adventure set with unique dangers and wacky characters.
Partner Project. I was not the designer of the project but had to translate his vision into art spec and create a visual layout design that emulated the project.
Scale. Unlike the Baby Bestiary books, the volume of this project was significantly less, which meant we couldn’t use offset printing for the book (without investing $3-4k). This project was fulfilled through DrivethroughRPGs fulfillment.